Bayonetta Patch 1.01

1/1/2018by

I really didn't like these nerfs that happen to Bayonetta. She not like she was in the pre-patch and I feel like Bayonetta is even harder to play after the nerfs lol. Author: FLiNG Game version: 1.01 Number of functions: 12 Creation date: On this page you can download Bayonetta trainer for free and without registration.

Bayonetta 1 Wii U

Intel 82945g Express Chipset Driver Update. Free Download Bayonetta Update 1 CODEX for PC Game - he last survivor of an ancient witch clan who keep the balance between. This patch requires: • Bayonetta-CODEX.

Author: FLiNG Game version: 1.01 Number of functions: 12 Creation date: On this page you can download Bayonetta trainer for free and without registration. This trainer +12 developed by FLiNG for game version 1.01.

If you experience any difficulty in the game «Bayonetta» (2017) or just want to have fun, this cheat is created specially for you! To download Trainer, use the link at the bottom of the page. Functions: • Numpad 1 — Infinite Health • Numpad 2 — Infinite Magic • Numpad 3 — InfiniteDurability • Numpad 4 — Double Jumps • Numpad 5 — Freeze Timer • Numpad 6 — AA Infinite Ammo • Numpad 7 — AA Infinite Score • Numpad 8 — Infinite Money • Numpad 9 — Infinite Items • Numpad 0 — One Hit Kill • F1/F2/F3/F4 — 2x/4x/8x/16x Halos • Home — Disable All.

Gah this thread has been pretty useless so far, the official Smashboards patch notes thread does not mention any of the placebos yall mentioned above. So the up B nerfs reduced our damage output a tiny bit, (up b in general does 2% less damage every time, which means 4% less damage when doing her 'Moon River' combo, or whatever it's called now). That being said, less damage means less knockback, just tested it, Bayo's big weakness, getting that kill when you get someone past 100%, may have been alleviated a bit. I can now consistently land side b after up B well into 120% (you just need to jump into side b).

It's still a straight up nerf, don't get me wrong, it's potentially 16% less damage every match if you just land 8 up Bs, which isn't too unreasonable, but being able to kill at higher percents is a pretty big boon. I noticed the smash attack changes earlier yesterday but I wasn't entirely sure if it was a placebo or not, now that it's confirmed, it definitely a straight up nerf, but honestly, I'm fine with it. Witch time up smash killing people at 70% with rage was a bit silly, now it kills at 80% with rage, again, another straight up nerf, but given she may just be the best character in the game right now, and even after playing for 4 hours on the new patch and barely noticing the knockback difference, I think we're still good! So the up B nerfs reduced our damage output a tiny bit, (up b in general does 2% less damage every time, which means 4% less damage when doing her 'Moon River' combo, or whatever it's called now). That being said, less damage means less knockback, just tested it, Bayo's big weakness, getting that kill when you get someone past 100%, may have been alleviated a bit. I can now consistently land side b after up B well into 120% (you just need to jump into side b). It's still a straight up nerf, don't get me wrong, it's potentially 16% less damage every match if you just land 8 up Bs, which isn't too unreasonable, but being able to kill at higher percents is a pretty big boon.

I noticed the smash attack changes earlier yesterday but I wasn't entirely sure if it was a placebo or not, now that it's confirmed, it definitely a straight up nerf, but honestly, I'm fine with it. Witch time up smash killing people at 70% with rage was a bit silly, now it kills at 80% with rage, again, another straight up nerf, but given she may just be the best character in the game right now, and even after playing for 4 hours on the new patch and barely noticing the knockback difference, I think we're still good! Click to expand.Alright, my bad. In that case it was just presented poorly as the first hit generally does not land in combos like that, leading into a damage difference of less than 0.5, and less than 1.5 if the first hit actually lands. It actually was noticeable in a few scenarios in which a combo dealt 40 damage in training mode(as it used to) but only caused 39 actual damage to the character. My tone certainly was not respectful enough and I do apologize, but exaggerating the magnitude of the change in that manner is still a valid criticism as even in the worst case scenario the damage reduction is still less than 2%.

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